![]() Elemental Burst AbilitiesĪll Riftblade AtPts-consuming Burst abilities can be used from range – after being cast they trigger on the next ability use. Damage MechanicsĪs noted in the Mechanics Overview, a plus for Riftblade is the elemental-based damage for the Riftblade abilities. Earth Burst for the AOE snare) it’s fine to cast a special with 1-2 AtPts. In some cases, if you know you are close to finishing an opponent or need an effect proc’d (e.g. Typically you want to build up to 3 AtPts, consume then with a special, then build back up to 3 AtPts again. You can spend AtPts on various special abilities which consume all AtPts and scale based on the number of AtPts consumed. Some abilities generate 1 AtPt per use, up to 3 AtPts max. You can instantly regenerate 10 Power via crits with the Planar Blade ability.Īll Warriors also share an AtPts mechanic. Power starts at full 100, depletes as you use abilities, and regenerates at a (mostly) constant rate. Resource MechanicsĪll Warriors use a “Power” mechanic, which is functionally equivalent to a WoW Rogue’s/Feral’s energy bar or WAR’s Action Points. More on that in the Myths / Misconceptions section. Be unable to circle-strafe your target to take advantage of LoS.Rift Strike, Frost Strike, Thunder Strike, etc) that are only usable from melee range and whatever melee-oriented abilities/procs/buffs/debuffs you get from your 2nd and 3rd talent trees Miss out on key Riftblade abilities (e.g.mass PVP, outnumbered heavily, etc) that encourage fighting from ranged, if you only engage from range you will Many Riftblades play their Warrior primarily as a RDPS (Ranged DPS). For damage abilities that do not have a weapon contribution component, does not scale effectively with weapon or gear.Doesn’t provide oh-crap emergency buttons for meaningfully boosting survivability.Lacks purge (offensive dispel) capability.Lacks debuff for healing received or healing output.Possesses multiple CC abilities (chain ranged snare, melee AOE snare, ranged root, ranged silence) – it is important to note that this particular strength is less important in 1.2 given the CC immunities.Has excellent mobility and counters to some CC – Riftwalk provides a gap closer and removes mobility-impairing effects and some CC effects (stun, mez, incapacitates).Provides solid damage mitigation from Avatar of Water (10% reduction, talented).Delivers good ranged DPS capability, thanks primarily to the 3 Spear abilities, Fiery Burst, and Rift Surge.This helps all targets regardless of Armor class to feel equally squishy – only their Resistances come into play (in particular Fire and Air damage Resistance) Deals non-Physical damage for many abilities, so the Armor of your target isn’t a factor.Telarapedia has a great writeup on the lore of Riftblade. For this Guide, I am assuming that Riftblade is your primary tree for investing your talent points. ![]() Riftblade is 1 of the 9 talent trees (“Souls”) for the Warrior class (“Calling”).
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